File:PNG transparency demonstration 2.png

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current09:10, 1 February 2022Thumbnail for version as of 09:10, 1 February 2022997 × 747 (289 KB)wikimediacommons>Nguyễn Trí Minh HoàngRe-render and calculate proper transparency. POV-Ray seems to ignore the effects of transparency for translucent objects when calculating the output image alpha channel. Even though the dice are semi-transparent, this is not represented in the resulting PNG image. Rectify this by performing two renders (with a fully-black and fully-white background), then calculate the correct alpha value with a separate tool, so that the dice appear properly translucent depending on the background the image

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