Tag:natural=cave_entrance
(Redirected from Proposed features/Cave entrance)
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natural = cave_entrance |
Description |
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An entrance to a cave: a natural underground space large enough for a human to enter |
Rendering in OSM Carto |
Group: natural |
Used on these elements |
Useful combination |
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See also |
Status: approved |
Tools for this tag |
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The tag natural=cave_entrance is used to map the entrance to a cave (natural underground space large enough for a human to enter).
How to map
Create a node at the location of the entrance and add the tag natural=cave_entrance.
Tags to use in combination
Tag | Notes |
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name=* | name of the cave or cave entrance |
alt_name=* | Caves often have many names. Also consider loc_name=* |
cave:ref:*=* | number in a cave cadastre, see Cave#Cave:ref and variants |
opening_hours=* | season, day of week, time |
material=* | the material of the cave's floor, roof, and walls. For example, limestone or pumice |
fee=* | yes/no |
ele=* | elevation |
direction=* | direction of the cave entrance (looking outside) |
access=* | "no" if forbidden "private" if you have to obtain permission (and, possibly, a key) to enter. Access means "legal access". |
barrier=* | gate/wall/door/etc. - the physical entrance barrier |
A cave that has its entrance gated, but you can ask the local caving club for the key should be tagged natural=cave_entrance, access=private, barrier=gate
A cave that has no entrance barrier but may not be entered by law should be tagged natural=cave_entrance, access=no
A showcave that can be entered through a door after payment of a fee on Monday-Friday from 10am to 8pm should be tagged natural=cave_entrance, barrier=door, fee=yes, opening_hours=Mo-Fr 10:00-20:00
See also
- Cave
- Proposed features/natural=cave
- man_made=cellar_entrance - Entrance to a man made vault (e.g. cellar).
- tourism=wine_cellar
- man_made=adit - Entrance to man made adit (horizontal entrance to an underground mine).
- man_made=mineshaft - Entrance to man made shaft (vertical entrance to an underground mine).
- amenity=shelter + shelter_type=rock_shelter