Module:DecodeEncode
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This documentation is transcluded from Module:DecodeEncode/doc. (Edit | history)
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Note to editors: Please don't categorize this template by editing it directly. Instead, place the category in its documentation page, in its "includeonly" section.
Implements Lua functions mw.text.decode, mw.text.encode in a module.
Usage
{{#invoke:DecodeEncode|decode|s=Source text}}
→Source text
See also
local p = {}
function _getBoolean( boolean_str )
-- from: module:String; adapted
-- requires an explicit true
local boolean_value
if type( boolean_str ) == 'string' then
boolean_str = boolean_str:lower()
if boolean_str == 'true' or boolean_str == 'yes' or boolean_str == '1' then
boolean_value = true
else
boolean_value = false
end
elseif type( boolean_str ) == 'boolean' then
boolean_value = boolean_str
else
boolean_value = false
end
return boolean_value
end
function p.decode( frame )
local s
local subset_only
s = frame.args['s'] or ''
subset_only = _getBoolean(frame.args['subset_only'] or false)
return p._decode( s, subset_only )
end
function p._decode( s, subset_only )
local ret = nil;
s = mw.ustring.gsub( s, ' ', ' ' ) -- Workaround for bug:   gets properly decoded in decode, but   doesn't.
ret = mw.text.decode( s, not subset_only )
return ret
end
function p.encode( frame )
local s
local charset
s = frame.args['s'] or ''
charset = frame.args['charset']
return p._encode( s, charset )
end
function p._encode( s, charset )
-- example: charset = '_&©−°\\\"\'\=' -- do escape with backslash not %;
local ret
if charset ~= (nil or '') then
ret = mw.text.encode( s, charset )
else
-- use default: chartset = '<>&"\' ' (outer quotes = lua required; space = NBSP)
ret = mw.text.encode( s )
end
return ret
end
return p