Kort Game
The Kort app is dead as of 2021 with last edits done in 2018. It has been published 2012 and it was one of the first to use the concept of gamification in order to motivate users to capture (OSM) data. Gamification means, that game-like elements are used like winning points, badges to climb the highscore and seasonal actions. The points (so called Koins) are collected by the players by fulfilling tasks. Examples of tasks are POIs without a name, where the user has to enter the missing name. All proposals for solutions to the tasks are then validated by other players.
The development of Kort and the maintenance of the Kort server stalled beginning of 2018.
Kort Native was relaunched September 2017 as a native app for Android and iOS, then abandoned again in 2018 (until a maintainer is found). The Kort concept is still being used for experimental research in gamified spatial data capturing by User:Geonick (2018/2019).
We recommend Android users to use StreetComplete which also uses gamification principles. StreetComplete came after Kort and the main difference is that StreetComplete is doing edits directly (which sometimes takes users by surprise), while Kort built in an independent confirmation step in order to avoid vandalizing OSM for in-game advantages.
All changes to OpenStreetMap are made by the OSM-user kort-to-osm. If you encounter any problems with edits from this account, please contact us via Mail (kort-dev at googlegroups.com) or open an issue on GitHub (http://github.com/kort/kort-to-osm/issues).
Community
- Twitter: https://twitter.com/KortGame (Hashtag #KortGame)
- Github (for reporting error or pull requests): https://github.com/kort/kort
- UserVoice (for general feedback): https://kort.uservoice.xxx/ (replace .xxx with .com, spam filter blocks uservoice.com)
- Geoclub (forum, sorry: german): http://forum.geoclub.de/viewforum.php?f=175
Background Information
Bugs are downloaded every night from Keep Right. The data is from all over the world.
- The code is Open Source (MIT License); the app is written in JavaScript (with Sencha Touch 2) and the Backend is written in PHP.
- Implemented by User:Metaodi and JH as Bachelor Thesis in Computer Science, Spring semester 2012/13, at University of Applied Sciences Rapperswil (HSR), Switzerland. (Bachelor thesis in german, ~7MB, .PDF).
- A project by Geometa Lab HSR. (Contact: User:Geonick).
- Website
- GitHub Repository
- Translations (Your language is missing in Kort? Just request one there and join the team here!)
Documentation
Informations about
- the missions (error types)
- Kort campaigns
- supported devices
Kort Game in the media
- See DE:Kort Game.