3D tagging

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A special kind of micromapping is to collect as much information as possible to get a realistic representation of your area in 3D.

Buildings

High infrastructure

  • chimneys
  • towers
  • powerpoles
  • bridges

City furniture

  • benches
  • street lamps
  • vending machines
  • walls
  • power cabinet

Nature

  • tree
  • hedge

Currently unsupported

The following objects are known to have no good


3D models tagging

Used to provide 3D Models information. See also 3D Development/Tagging for more details on usage.

Name Main tag 3D tagging Element Comment Axonometry Model link Rendering
Building elements
building building=yes

or
building:part=yes

height=*
min_height=*
building:levels=*
building:min_level=*
building:material=*
building:colour=*

node See Simple 3D Buildings
roof building=roof

roof:height=*
roof:shape=*
roof:orientation=*
roof:material=*
roof:colour=*
roof:direction=*

area relation See Key:direction for direction.
entrance entrance

height=*
min_height=*
width=*
entrance:type=*

node See JOSM/Plugins/Kendzi3D/tutorial/windows
window building=window

height=*
min_height=*
width=*
window:type=*

node See JOSM/Plugins/Kendzi3D/tutorial/windows

Note: The window above the door can not share the same point with the door.

balcony building=balcony

height=*
min_height=*
width=*
balcony:type=*

node
steps highway=steps

height=*
min_height=*
material=*
width=*
or
width:top=*
width:bottom=*

way See Stairs modelling
ramp highway=steps

ramp=yes

height=*
min_height=*
material=*
width=*
or
width:top=*
width:bottom=*

way
Art work
mural tourism=artwork

artwork_type=mural

height=*
min_height=*
width=*

node
painting tourism=artwork

artwork_type=painting

height=*
min_height=*
width=*

node
sculpture tourism=artwork

artwork_type=sculpture
monument=sculpture

height=*
min_height=*
material=*
direction=*

node Face perpendicular to the nearest line as a default.
statue tourism=artwork

artwork_type=statue
monument=statue

height=*
min_height=*
material=*
direction=*

node Face perpendicular to the nearest line as a default.
stone tourism=artwork

artwork_type=stone

height=*
min_height=*
material=*

node
obelisk man_made=obelisk

height=*
min_height=*
obelisk:height=*
obelisk:size=*
material=*
colour=*

node area
cross man_made=cross

height=*
min_height=*
direction=*
material=*
(see http://taginfo.openstreetmap.org/keys/material#values) colour=*

node area
Amenity
bicycle_parking amenity=bicycle_parking

direction=*

node
bench amenity=bench

direction=*

node
clock amenity=clock

height=*
min_height=*
width=*
direction=*

node
fountain amenity=fountain

height=*
min_height=*

node area
post_box amenity=post_box node area
shelter amenity=shelter

direction=*

node
telephone amenity=telephone

direction=*

node
toilets amenity=toilets

direction=*

node
vending_machine amenity=vending_machine

direction=*

node
waste_disposal amenity=waste_disposal node
Transport
bus_stop highway=bus_stop node The stop position sign board should be perpendicular to the way.
platform public_transport=platform

highway=bus_stop
shelter=yes
bench=yes

node The platform should be parallel to the way.
Street lights
street lamp highway=street lamp

height=*
lamp_type=*
lamp:shape=*
lamp:tilt=*
lamp:orientation=*
lamp:count=*
support=pole

node See Proposed features/lamp
Other
chimney man_made=chimney

height=*
diameter:top=*
diameter:bottom=*

node
fire_hydrant emergency=fire_hydrant node
fence barrier=fence

height=*

way
wall barrier=wall

height=*
material=*

way | area
tree natural=tree

height=*

way

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See also